Teaching Aids
Past the basics, teaching aids, manipulaties, games, and toys can make learning more fun. There are many innovative learning tools and educational games to choose from. We've compiled many of the best here.
Manipulatives
The use of manipulatives are a creative and fun way to introduce and reinforce learning, especially in the area of mathematics.
Educational Games
Add some fun to your homeschool learning with these exciting and educational games.
Toys
Learning can be fun. These toys are sure to inspire creativity and knowledge building in your children.
School Supplies
Just because you are homeschooling doesn't mean you don't need school supplies. Find everything you need here.
What's Popular
So You're Thinking About Homeschooling: Fifteen Families Show How You Can Do It
Confused and intimidated by the complexities of homeschooling, many sincere parents never get past the "thinking about it" stage. Now Lisa Whelchel - herself a homeschooling mother of three - introduces fifteen real families and shows how they overcome the challenges of their unique homeschooling situations. This nuts-and-bolts approach deals with common questions of time management, teaching weaknesses, and outside responsibilities, as well as children's age variations, social and sports invol...
Activity Ideas for Preschoolers
If you have ever tried to teach your older kids and deal with a toddler too, you know that life can get pretty complicated and noisy. While one child is asking for your help with algebra, another needs guidance with diagramming sentences, and the three year old is wanting to "do school too. Don't panic! Other homeschoolers have been through this too. This list of activities can help you calm the storm.
100 Reasons Why Homeschooling is Good for Families
Homeschooling is good for families! This creative lists looks at 100 ways that homeschooling can enrich the lives of your children, yourself and your spouse.
BESE-Approved Home Study Program
A BESE-Approved Home Study program provides Louisiana families the opportunity to independently educate their child. In a BESE-Approved Home Study program, parents have complete control and responsibility for educating their child. Parent’s primary responsibilities include: a) selecting and using the curriculum to teach their child; b) determining the child’s grade placement; and c) submitting initial and renewal home study applications to the LDE for approval.
Nobel Prize Winners' Achievements Don't Prove School Is Good for Learners
One of the most laughable defenses of the government-operated school system, sure to come from the keyboard of hundreds of people who participate in on-line discussion of education policy, is the notion that Nobel Prize winners and other eminent persons prove the effectiveness of our school system. Well, what do the Nobel Prize winners themselves have to say about this? This articles includes some quotations by or about Nobel Prize winners, describing their views of school.
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
Great States Board Game
What is the capital of NJ? Where is the Football Hall of Fame? These are just a few of the hundreds of questions players are asked as they adventure around the USA discovering state attractions and landmarks, capitals, state abbreviations, state locations and more. In order to answer the questions on the cards, players must look closely at the colorful USA map game board, becoming familiar with the geography of the country. Players must hurry to find the answers as the mechanical timer ticks. Contents: Game board, 100 Figure cards, 100 Fact cards, 100 Find cards, 1 spinner, 1 mechanical timer, and game rules. Duration of Play: 20 minutes. 2-6 players.
Pattern Blocks and Boards
This set of 10 simply designed colorful wooden blocks and pattern boards includes 100 blocks in six different shapes and colors. They help develop shape recognition and spatial relationship skills. The contents store neatly in a durable wooden case. This games was awarded the Scholastic Parent & Child's 2004 "Top 22 Toys that Make Kids Think" award.
The Letter Factory Game
Teaches Phonics! The race is on! With two games in one, children play together and learn letter names and sounds with actions and music. Wacky Professor Quigley guides players every step of the way so no reading is required! Games automatically adjust to skill level, to keep children learning at just the right pace! 2 Games in 1: Counting Colors & Letters: Learn letter names and sounds by matching color cards to move around the board. Leaping Letters: Listen to the name or sound and then find the card that matches it! Includes: interactive card reader, game board, 26 letter cards and 4 playing pieces.
Bead Sequencing Set
Stack the durable, brightly colored wooden beads on 5 hardwood dowels in sequence to match the design on one of the pattern cards. Builds complex reasoning skills as well as sorting and coordination. Includes over 45 brilliantly colored beads, 5 dowels, and 10 patterns that increase in difficulty.
Visual Brainstorms
Children who love word games, logic puzzles, secret codes, mazes, and math mysteries will stretch their mental muscles with Visual Brain Storms. This set of 100 cards, each of which includes a humorous, full-color drawing, promises "the world's best brainteaser questions." The characters in the questions often have funny names (Professor Pith Bugby pops up often) or faces or dilemmas to solve. The answers and explanations are on the back of each card, along with a related bonus question. Many of the puzzles involve math concepts, spatial reasoning, logic, or sequential thinking, but some can be solved with plain common sense. Here's a sample: "Frank and Helen's annual singles elimination tennis tournament has drawn 18 players this year. How many matches must be played before there is a winner for the year?" Answer: "Every match will produce one loser, and every person other than the winner will lose once and only once. Eighteen players makes 17 losers; therefore it will take 17 matches to have a tournament winner." Visual Brain Storms is a humorous, painless way to improve those higher-order thinking skills. Visual Brain Storms: The Smart Thinking Game is for one or more players. --Marcie Bovetz
LeapPad with Microphone
LeapPad Plus Microphone Learning System teaches fundamental reading and math skills and includes a built-in microphone! Microphone-enabled books let you personalize learning with your own voice, and include activities that help reinforce reading and phonics lessons. Includes 2 books! The first book teaches reading, phonics, vocabulary, science, foreign languages and geography. The second book, What Will You Be, encourages you to explore different occupations while teaching numbers, animals, foreign language and more. The LeapPad Plus Microphone Learning System is compatible with the entire LeapPad Library!
Idea Book For Cuisenaire Rods At The Intermediate Level
Grades 2-5. Idea Book designed for use with Cuisenaire Rods.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won by landing on "postcard" spaces, listening to the clues on one of the 40 postcards, and correctly identifying the pen pal's country. (The sample postcard above came from Japan.) A more challenging game can be achieved by requiring players to name the country's capital; answers are provided. --Liane Thomas
LeapPad Game - Mind Wars Jr. Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Race around the board in this fast-paced, wonderfully wacky game. Be the first to close all five windows and you will become the Mind Wars master and learn important 1st and 2nd grade skills in math, language arts, life science, physical science, and social studies!
Smart Mouth
Ages: 8 years and up; For 2 or more players

Smart Mouth is a quick-thinking shout-it-out hilarious word game that helps build vocabulary skills. It includes variations of the rules for category play and for younger players. Players slide the Letter Getter forward and back to get two letters. The first player to shout out a word of five or more letters using those letters wins the round. The game includes tips for teachers. This is a fun game to play with children and adults together.

Flip Over Math Manipulatives
Grades 1-5. Tub of over 500 manipulatives includes Pattern Blocks, Connecting People, Cuisenaire Rods, Coins, and Bean Counters and can be used with the Flip Over Math Books. This 49 page book (others sold separately) is written to NCTM Standards and provide hands on activities from basic math skills to advanced problem solving.
Cuisenaire Rods Multi-Pack
Grades Pre K & up. An economical way to bring rods into the classroom. Pack contains six sets of 74 rods, six trays with, and Teacher's Guide. For use with 12-18 students.
Idea Book For Cuisenaire Rods At The Primary Level
Grades K-4. Each 120 page book contains worksheets and has selected activities that cover the major math standards. Each page outlines the grade level, materials needed, settings, learning experiences, and are based on NCTM Standards.
LeapPad Game - Mind Wars Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Travel around the board in this fast-paced, head-to-head game as you hit your buzzer before your friend can steal your question! Be the first to close all five windows and you will become the Mind Wars master and learn important 3rd-5th grade skills in math, language and fine arts, science, history, and geography!
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Recovering the Lost Tools of Learning: An Approach to Distinctively Christian Education
Author Douglas Wilson makes the argument that education must have a foundation of religion, which informs worldview. Education is the asking and answering of questions, and learning to read and write is simply the process of acquiring the tools needed to do that. 
Maria Montessori: Her Life and Work
Maria Montessori is important background reading for parents considering Montessori education for their children, as well as for those training to become Montessori teachers. The first woman to win a degree as a Doctor of Medicine in Italy in 1896, Maria Montessori's mission to improve children's education began in the slums of Rome in 1907, and continued throughout her lifetime. Her insights into the minds of children led her to develop prepared environments and other tools and devices that ha...
The Well-Educated Mind: A Guide to the Classical Education You Never Had
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Black Books Galore's Guide to Great African American Children's Books
"This is a great resource that fills a tremendous need. It should be on parents' shelves at home as well as in every school." —Alvin F. Poussaint, M.D. Harvard Medical School These are exciting times for African American children's literature. Never before have there been so many titles available. Now the three mothers who founded Black Books Galore! —the nation's leading organizer of festivals of African American children's books —share their expert advice on how to find a...
Real Learning: Education in the Heart of the Home
This book is not about "school at home"--it is about something better. It is about Real Learning. Homeschooling pioneer Charlotte Mason wrote with great wisdom about providing young minds with a living books education. She urged teachers to present great ideas and stand back, allowing students to form relationships with the ideas. Elizabeth Foss carries Miss Mason's philosophy from the idealto the real. How does the busy home-educating mom balance the various needs of a houseful of children? How...